![]() At the end of this article, you will find a short “shopping list” with some ideas. You can always commit and do some shopping later once you make sure that sculpting is something you would enjoy long-term. This is far from an optimal tool (we will elaborate on that later), however, the idea was to show that the basics are pretty doable without any special gear. Also, all the work will be done with a regular mouse. ![]() We will use ZBrush Core Mini, sculpting software that is free to download and easy to learn. ![]() This time, we would like to go a little further and present you with a complete tutorial on how to create your first sculpt. We already went through the very basics of sculpting in one of our older articles. Also, for many sculptors, this is more than just an art hobby, as there are many platforms where they can sell their work, either as downloadable STLs or printed products. There is a boom of high-quality, yet affordable SLA printers, that can really make the most out of detailed sculpts. It is something that is becoming extremely popular nowadays. Finally use the Move brush to make any tweaks.Digital sculpting is a method of free-form 3D modeling, manipulating organic shapes to create models of various living things – plants, trees, animals, or humanoid beings, be it realistic or science fiction and fantasy. Use DynaMesh with polish on, to clean up those edges.Ģ6. Carefully sculpt the brow ridge and also the crease below.Ģ5. Using the same brush, define the shape of the brow. Use the Dam standard brush to make a slight crease above the eye.Ģ4. If needed, use the Move brush to pull them back into position. Check above and below the model to make sure that the lids follow the eyelid´s shape. You can polish the Mesh each time you DynaMesh, by pushing the Polish button in the DynaMesh sub-menu.Ģ2. And select the Dam standard brush to sculpt the eyelids more.Ģ1. Open the DynaMesh sub-menu and move the slider to about 150.Ģ0. Increase the resolution of the DynaMesh slightly. To clean things up, open the geometry pallet and push the Clay Polish button.ġ9. From the front, move the Mesh around into an eye shape.ġ7. Pull in the corner and also on the edge.įrom the side, the eye will look like a wedge shape. Use the Move brush to help shape the eye. Do this a few times to build up the form. Then sculpt the upper and lower eyelids and a slight indentation above the eye.ġ5. Select the Damnien standard or Dam Standard bush. Once to clear the mask and again to DynaMesh the model. To the side of the model, hold down Ctrl and drag a rectangle. ![]() Hold down Alt and push the Mesh in to define the eye socket.ġ3. Hold down Ctrl and draw a mask to roughly define where the eyelids go.Ĭtrl tap on the canvas to invert the mask.ġ2. Then hold down shift to smooth it out.ġ1. Select the Inflate brush and create a buldge where the eyes go. Tapping in the middle, will soften the mask.ġ0. Hold down Ctrl and draw a mask where the eyes will go. Use the solo button or the keyboard shortcut “Alt + X” to hide the eyes. Then in the list of sub-tools, click on the base Mesh and continue working on that.Ĩ. This will seperate the eyeball from the base Mesh. In the split sub-menu, push the “Split Hidden” button. In the tools menu, open the sub-tool pallet. Hold on Ctrl + Shift and click on the sphere. Use the center circle to move the eye into position.Ħ. Draw out the line again from the center of the eye. ![]() With the center circle on the line, pull the eyeball back.ĥ. Starting with the eye, draw out the move tool. Select W on the keyboard, to select the move tool. ZBrush will automatically mask the base Mesh.Ĥ. Where the eye would go, drag down and pull down until it is about the size of an eyeball. Select M on the keyboard and make sure the sphere is selected.ģ. To give a guide while sculpting the eyelids, insert the eyeball first. Let´s start detailing the base Mesh, by sculpting the eyes. ![]()
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